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Hadouken Game Engine

Hadouken Game Engine
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N/A out of 10
Submission by: Phaton Software
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A game engine for up to eight local players providing capacity for user-generated fighters, items and arenas, plug and play gamepads, literally pixel perfect collisions, OpenGL hardware acceleration and cross platform compatability using GLFW, OpenAL, OGG Vorbis and the LZO algorithm for realtime background decompression in the style of Super Smash Bros. Runs on Windows, Mac OS X and most mainstream Linux distributions.

Note the the engine is currently under heavy design and engineering and so it is not suitable for a release.




Development Log

I can't believe 7 people have tried to download something I've explicitly declared is not in a functional state!
Key:
0 - Not Started
| - Started
/ - Started, working
\ - Fully working, needs tweaking
X - Complete

Checklist:
\ Media Management
X Background Loaders
| Archive Management
\ Interface
/ Lighting Engine
0 Effects System
/ Gamepads System
0 Physics Engine
| Object Editor
0 Arena Editor
0 Interface Skinning

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